5/17/2023 0 Comments Avadon the black fortress buildsTelepath Psy Arena 2 By: Paul Eres On: February 11th, 2010 This is a massive, creepy, challenging RPG platformer, and I highly recommend it. There’s occasional slowdown and even rarer crashes, but nothing that should erase your progress or make the game unplayable. The game’s also a little rough around the edges, in part due to outgrowing its development environment Kyratzes claims it’s the largest game ever made in Construct, and I’m inclined to believe him. The game has a pair of opening sequences that may drag on a bit longer than you’d like, but they can be skipped with the ENTER key and don’t contain any essential gameplay information. There’s also full voice acting, which helps excuse the large download size. The music ranges from atmospheric to downright nightmarish. The art is black-and-white, with the shapes of things just indistinct enough to look alien and uncanny. This is a huge game, with a broad array of new tools and enhancements for your ship and upwards of 35 levels. However, with a bit of exploration and expenditure of resources, your ship quickly becomes quite capable, although the threats in later areas will still prove challenging. The game starts off quite hard your ship has precious few hit points, your weapon is weak, and your movement is clumsy. Reaching the exit of an area unlocks new areas, and many areas have multiple exits. Each area is represented by a spot on the overworld map, and contains resources as well as bits of technology that allow you to research enhancements to your initially fragile ship. Phenomenon 32 is an exploration platformer in the vein of Zelda II. Your team must explore the distorted remains of Earth to find a solution, but the Reality Bomb has turned it into an alien mishmash of old buildings, twisted plants, and dangerous anomalies. The only surviving humans are on the Moon Colony, and they’re running out of resources. Earth is gone, destroyed in the 50s by a Reality Bomb based on the elusive Phenomenon 32. Phenomenon 32 is a bleak game by Jonas Kyratzes, creator of the previously-featured House at Desert Bridge. Phenomenon 32 By: Derek Yu On: May 24th, 2010 Craig is a developer of RPGs himself, having created a number of games under the label Sinister Design. So yeah, so far it’s been a good year for fans of old-school, story-driven indie fantasy CRPGs! For more indie RPG love, you should check out Craig Stern’s. The game is available for both Windows and Macintosh. Like Eschalon, the last game in the series came out three years ago, in 2007. Demos are available for both games.Īlso, I noticed that Spiderweb Software’s long-running RPG series, Avernum, has finally reached its conclusion this year, with Avernum 6. Some of the 60 improvements are less tangible, such as engine tweaks to allow the game to consume fewer resources than Book I and run smoother, but they all lead to a better gaming experience.Įschalon: Book II can be purchased for $24.95 and Book I, which was released in 2007, now costs $19.95. We’re taking 99% of the improvements from fan suggestions such as increasing the game’s resolution, improving the interface, adding female characters, weather effects that influence stats, powder kegs that can be moved around, improved dialog and quest options, and much more. Similarly, the sound effects and music, while also fairly sparse, are nonetheless unsettling.įor Book II we’re sticking with the same old-school design principles and focusing on gameplay improvements and elements that were left out of Book I. My favorite artwork, though, belongs to the monsters, who are relatively few but have pretty inspired designs. Pretty much every area in the game is different, too. The drawings are quite good and convey the desolation of Central Land, where Rainblood takes place. Town of Death was created in RPGMaker, which is notorious for its widely-used default tilesets, but Rainblood’s creator, Soulframe, chose to create his own graphics using distinctive pen-and-ink linework. The latest (version 1.15+, by Steve Gibbon, aka Drunken Paladin) was released this year and is considered the definitive translation. It was originally released in Chinese in 2007 to some acclaim and has since gone through a few English translations. And when I say dark, I mean dark – the game doesn’t shy away from violence and some pretty fucked up imagery. The first episode in an ongoing RPG series, Town of Death takes place in a dark fantasy world inspired by Chinese mythology and Gu Long martial arts novels, among other things. It’s a rare treat to be able to play an original indie game from China, especially one that is as unique as Rainblood: Town of Death. Rainblood: Town of Death By: Derek Yu On: June 14th, 2010
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